Call of Duty: World at War

Intense overall intensity
Highest flag: Dark themes — graphic
HistoricalHorrorShooter

What's in it

Violence graphic & gore
High

Sustained realistic WWII firefights against human soldiers with heavy blood spray, and explosions and flamethrowers that tear enemies apart.

Dark themes graphic
High

The story depicts wartime atrocities in graphic detail — prisoners executed, soldiers burned alive, and the brutal, vengeful violence of the Eastern and Pacific fronts.

Language strong
High

Soldiers use strong profanity including 'fuck' throughout scripted combat dialogue.

Horror & psychological frightening
Moderate

The Nazi Zombies mode hunts the player through dark, enclosed maps with waves of undead enemies and sudden attacks.

Torture depicted
Moderate

The American campaign opens with a captured Marine being tortured and killed by enemy soldiers, shown on screen.

Mutilation / body horror depicted
Moderate

Charred, burned, and dismembered bodies are shown as lingering imagery beyond the moment of combat.

Animal combat combat mechanic
Low

Enemy attack dogs charge the player in both the campaign and multiplayer and are shot or knifed like any other enemy, and the Nazi Zombies mode has rounds of undead dogs that the player kills.

Who can reach your kid

Voice chatChat with strangers

What it is

Call of Duty: World at War is a first-person shooter set in the Pacific and Eastern-front battles of World War II, played across American and Soviet soldier campaigns. Combat is realistic and bloody, using period firearms, grenades, and flamethrowers against human enemies; explosions and fire can dismember bodies, and the game lingers on charred and mutilated corpses. The tone is among the darkest in the series, depicting executions, burning of wounded soldiers, and battlefield atrocities, with strong profanity in the script. A separate cooperative Nazi Zombies mode pits players against relentless waves of the undead. Online multiplayer supports open voice and text chat with strangers and community-made custom maps, though official online play is unreliable on current copies.

How it's framed

The game frames its violence through the lens of grim, unromanticized total war, presenting brutality and atrocity as the reality soldiers on both sides carried out rather than as spectacle to celebrate. Enemies are enemy combatants, and killing is the core objective, rewarded through combat progression and killstreaks; the darkest acts, such as burning the wounded, are presented as part of the war's cruelty rather than glorified.

Details

Developer
Treyarch
Publisher
Activision
Released
Nov 18, 2008
Metacritic 83critic score (third-party) · out of 100

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