The player fights through demons and possessed humans with guns, a chainsaw and explosives; enemies bleed, blood sprays and pools, and corpses are left on the ground.
Hell areas display impaled, hanging and dismembered human corpses and walls of gore as fixed set dressing the player did not create.
A demonic invasion overruns a research base and then Earth, and hell levels use impaled corpses, walls of flesh and slaughtered humans as environmental imagery.
Dark, demonic environments, lurking monsters, growls and ambushes create an unsettling atmosphere, though the heavily armed player is rarely helpless.
Hell levels are decorated with pentagrams, inverted crosses and satanic and demonic imagery.
DOOM + DOOM II bundles the enhanced re-releases of two landmark 1990s first-person shooters. The player is a lone space marine cutting through a demonic invasion — first a research outpost on the moons of Mars, then a devastated Earth — using a shotgun, chaingun, rocket launcher, chainsaw and the powerful BFG-9000. Combat is fast and constant: enemies bleed and leave corpses, and heavy weapons reduce them to bloody chunks. Hell-themed levels are decorated with impaled bodies, gore and satanic imagery such as pentagrams and inverted crosses. There is essentially no dialogue or profanity, and no sexual content, drugs or purchasable items. The re-releases add optional online co-op and deathmatch with voice and text chat, plus an in-game menu for downloading community-made add-on levels.
The game frames the player as a heroic defender slaughtering invading demons; violence is the core mechanic and is rewarded, and the hellish gore and occult symbols are presented as menacing set-dressing for a monster-blasting power fantasy rather than being dwelt on as horror or moral weight.
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