Sustained realistic firefights against humanoid Locust enemies with heavy blood spray and exploding bodies as the core loop.
The signature Lancer chainsaw bayonet cuts enemies in half with sprays of blood, and executions and heavy weapons dismember or reduce foes to chunks.
Frequent strong profanity in combat banter and cutscenes, including f-words.
The story centers on the near-extinction of humanity, mass casualties, and a grim wartime survival struggle against a subterranean enemy.
Dark tunnel sequences, monstrous enemies, and set-pieces against a hulking Berserker create a tense, frightening atmosphere with sudden ambushes.
This title updates a 2006 shooter, played from behind the character with an emphasis on ducking behind barriers during firefights. The story follows a military unit battling to preserve what little is left of the human race against hordes of grotesque subterranean beings known as the Locust. Combat is bloody and central: while sheltered, the player shoots rifles, shotguns, and lobs grenades, and one rifle carries a mounted chainsaw that severs opponents, alongside up-close finishing moves; kills spray large amounts of blood and make foes erupt into viscera. Its atmosphere is bleak and somber, unfolding across a landscape wrecked by war, and it features menacing creatures plus dim, murky spaces. Characters swear harshly and often. It contains no sex, nudity, or use of drugs or alcohol. A ranked online mode against other people permits unfiltered spoken and typed messaging.
Combat here is cast as courageous struggle to endure a war: the character battles to shield people from an extraterrestrial menace, and savage takedowns such as chainsaw finishers register as rewarding hits during play rather than something the game criticizes or lingers over. The ruin of the shattered setting supplies emotional heft and stays within the bounds of an action-hero story instead of being celebrated past that.
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