Player-directed units gun down and cut through waves of undead attackers; killed zombies burst into sprays of blood, but the top-down sprites carry no dismemberment or lingering gore.
A near-extinction setting where the infection originated from recycling meat from the dead to feed an overpopulated world, and the player's army is drawn from convicts and renegades.
Waves of decayed, rushing infected creatures and a menacing survival-against-hordes tone give a mild spooky atmosphere, though the distant strategic camera keeps it from being frightening.
Set on a ruined world where a zombie plague has swallowed civilization, this steampunk-flavored real-time strategy title is played solo. The player designs a walled settlement and keeps it standing, harvesting and budgeting supplies while pushing outward over terrain that is generated at random each time. Successive assaults by the infected build toward enormous swarms. Fighting happens by directing units that cut through the undead, and slain enemies spray brief spurts of red, though the tiny sprites and overhead camera stop any detailed viscera from registering. The weightiest content is atmospheric: a bleak premise about staying alive, plus supplementary story notes tracing the plague to the practice of turning corpses into rations and to botched medical trials. It includes no multiplayer, no messaging, and no purchases made inside the app.
Cast as both the manager of the settlement and the officer directing its troops, the player shields humanity's remaining people from a swarming undead menace, which positions the fighting as clearing out zombies in self-protection. The bleaker details about how the disease began surface as history the player pieces together, and they are relayed plainly instead of being played up for shock.
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