Don't Starve Together

Moderate overall intensity
Highest flag: Dark themes — intense
AdventureSandboxSurvival

What's in it

Dark themes intense
Moderate

A bleak survival premise with permanent death, a sanity meter that summons shadowy hallucinations, and creatures that hunt and devour the player in a gloomy parallel world.

Violence cartoon/stylized
Low

Cartoonish, stylized combat where the player clubs or fights monsters, spiders, hounds, and bosses; small bursts of blood but no gore or dismemberment.

Horror & psychological spooky
Low

Spooky atmosphere where an unseen shadow menace attacks the player in the dark and surreal shadow creatures appear when sanity drops low.

Spending cosmetic purchases
Low

Optional cosmetic character skins and outfits can be purchased with real money; they do not affect gameplay.

Animal combat combat mechanic
Low

Ordinary survival mechanic of hunting and killing animals such as rabbits, birds, and beefalo for food and materials.

Spending pressure optional
Low

Cosmetic purchases are entirely optional with no energy gating, pay-to-win, or timed pressure.

Who can reach your kid

Chat with strangersUser-created contentGifting / tradingReal-money spending

What it is

Don't Starve Together is a cooperative wilderness-survival game where players are dropped into a strange, hand-drawn gothic world and must gather food, craft tools, build shelter, and stay alive across harsh seasons. Alongside managing hunger and health, characters also have a sanity meter that drops in the dark, near monsters, or after grim actions like robbing graves, causing eerie shadow creatures to appear. Combat is simple point-and-click fighting against monsters and beasts with only small stylized blood effects, and death is permanent. The game is played online with others via in-game text chat, supports Steam Workshop mods, and sells optional cosmetic skins for real money.

How it's framed

The game frames survival as a tense, darkly whimsical struggle against an indifferent and hostile world, using a macabre art style and constant threat of permanent death for tension rather than glorifying violence; killing creatures is presented as ordinary resource-gathering, and its darkest elements are atmospheric dread and mental-strain mechanics rather than explicit gore.

Details

Developer
Klei Entertainment
Publisher
Klei Entertainment
Released
Apr 21, 2016
Metacritic 83critic score (third-party) · out of 100

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